세계의 3D 및 4D 기술 시장 (~2029년) : 솔루션 유형별 (3D 및 4D 입력 장치, 3D 및 4D 이미징 솔루션, 3D 출력 장치), 최종 용도별 (3D 및 4D 게임, 3D 및 4D 영화), 산업별 (엔터테인먼트, 군사 및 방위), 지역별

■ 영문 제목 : 3D and 4D Technology Market by Solution Type (3D & 4D Input Devices, 3D and 4D Imaging Solutions, 3D Output Devices), End Use Application (3D and 4D Gaming, 3D & 4D Cinema), Vertical (Entertainment, Military and Defense) Region - Global Forecast to 2029

MarketsandMarkets 회사가 출판한 조사자료로, 코드는 SE2497-24 입니다.■ 상품코드 : SE2497-24
■ 조사/발행회사 : MarketsandMarkets
■ 발행일 : 2024년 2월
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■ 산업 분야 : 전자
■ 판매가격 / 옵션 (부가세 10% 별도)
Single UserUSD4,950 ⇒환산₩6,682,500견적의뢰/주문/질문
Multi User (Five User)USD6,650 ⇒환산₩8,977,500견적의뢰/주문/질문
Corporate LicenseUSD8,150 ⇒환산₩11,002,500견적의뢰/구입/질문
가격옵션 설명
- 납기는 즉일~2일소요됩니다. 3일이상 소요되는 경우는 별도표기 또는 연락드립니다.
- 지불방법은 계좌이체/무통장입금 또는 카드결제입니다.
"세계의 3D 및 4D 기술 시장은 2024년 3997억 달러에서 2029년 8665억 달러로 연평균 16.7% 성장할 것으로 전망됩니다." 3D 및 4D 기술 시장의 성장은 엔터테인먼트 산업에서 3D 및 4D 기술에 대한 수요 증가, 3D 및 4D 게임 트렌드의 급증, 산업을 초월한 3D 지원 장비에 대한 수요 증가에 의해 주도되고 있습니다. 그러나 3D 영상 솔루션 및 하드웨어와 관련된 상호운용성 문제가 3D 및 4D 기술 시장의 성장을 제한하고 있습니다.

"예측 기간 동안 3D 및 4D 게임 최종 사용 애플리케이션이 시장을 지배할 것 입니다."
3D 및 4D 게임은 비디오 게임 경험에 현실의 흥미진진한 요소를 추가합니다. 따라서 사람들은 다른 엔터테인먼트보다 게임을 더 선호합니다. 고급 그래픽과 렌더링 기술은 게임의 디테일하고 사실적인 3D 환경, 캐릭터, 특수 효과를 만들어 냅니다. 고급 렌더링 기술과 시간이 지남에 따라 변화하는 동적 요소의 조합은 보다 사실적이고 시각적으로 매력적인 게임 경험에 기여합니다. 여기에는 조명, 날씨, 낮과 밤의 주기 변화 등이 포함됩니다. 또한, 광대역 인터넷의 보급률과 접근성 향상도 3D 및 4D 게임 시장의 성장을 뒷받침하고 있습니다.

"예측 기간 동안 건설 산업 부문에서 큰 성장할것으로 예상됩니다."
건설 분야에서 3D 기술의 통합은 계약자, 엔지니어 및 건설 컨설턴트에게 다양한 이점을 제공합니다. 건설용 3D 설계 모델은 교통, 계약자 및 컨설턴트에게 프로젝트 설계의 가상 표현을 통해 설계에 대한 더 나은 이해를 제공합니다. 건설 분야에서는 CAD, 3DS MAX, 빌딩 정보 모델링(BIM) 등 다양한 3D 렌더링 및 모델링 소프트웨어가 설계 프로세스를 강화하기 위해 사용되고 있으며, 미국 FARO Technologies, Inc. 3D 건물 상황을 CAD 모델과 비교하고 품질 관리 프로세스를 보장함으로써 값비싸고 시간이 많이 소요되는 재작업을 없앨 수 있는 다양한 BIM 솔루션을 제공하고 있습니다. 건설 분야에서는 고객, 계약자 및 엔지니어가 설계를 이해하고 더 나은 방식으로 설계를 경험할 수 있도록 3D 이미지 솔루션을 사용하여 설계를 향상시키고 있습니다. 전통적으로 건축 3D 이미지는 건축가의 설계 현실을 예술적으로 표현하는 것이었습니다. 이제 디지털 기술의 출현과 렌더링 소프트웨어의 출현으로 앞으로 건설될 건물의 보다 정확하고 정밀한 설계도를 만들 수 있게 되었습니다.

"예측 기간 동안 3D 출력 장치의 3D 스마트폰 제품 하위 세그먼트가 가장 높은 CAGR로 성장할것으로 예상됩니다."
3D 스마트폰 분야는 2024년부터 2029년까지 가장 높은 CAGR로 성장할 것으로 예상되며, 3D 기술의 채택은 제스처 기반 조작 및 공간 상호작용과 같은 혁신적인 사용자 인터페이스의 개발을 가능하게 합니다. 3D 기능과 다른 스마트폰 기능과의 통합은 최신 모바일 기기의 전반적인 기술적 수렴에 기여하며, 보다 직관적이고 역동적인 사용자 경험을 가능하게 합니다. 이는 다기능 및 다용도 스마트 폰의 추세와 일치하며, 3D 스마트 폰은 AR 애플리케이션에서 중요한 역할을 수행하여 사용자에게 현실 세계에서 가상 물체와 상호 작용할 수있는 능력을 제공합니다. 이는 게임, 내비게이션, 교육 및 기타 다양한 AR 경험에 영향을 미칩니다.

"예측 기간 동안 3D 및 4D 기술 시장에서 가장 높은 성장세를 보일 분야는 군사 및 방위 산업 부문입니다."
군사 및 방위 산업 부문 시장은 2024년부터 2029년까지 가장 높은 CAGR로 성장할 것으로 예상됩니다. 헤드 마운트 디스플레이에 대한 수요가 급증하면서 상대의 움직임을 추적하고 정확한 위치를 파악하기 위해 예측 기간 동안 군사 및 방위 시장의 성장을 촉진할 가능성이 높으며, HMD는 임무 계획에 활용되어 디지털 지도, 정보 데이터 및 임무 매개 변수를 중첩하여 군인에게 향상된 상황 인식을 제공합니다. 상황 인식을 제공합니다. 무인항공기(UAV) 조종사는 HMD를 사용하여 드론을 조종하고 제어할 수 있으며, HMD는 드론의 시점을 1인칭 시점으로 볼 수 있으며, HMD는 드론 운영자의 감시 능력을 강화하여 실시간 비디오 피드와 원격 측정 데이터를 실시간으로 모니터링할 수 있습니다. 야간 투시 기능이 있는 HMD는 야간 운항 시 조종사의 가시성을 높이고 외부 조명 없이도 관련 정보를 표시할 수 있으며, 3D 스캐너는 항공기 구조물의 손상을 평가하는 데 사용되어 엔지니어와 유지 보수 승무원에게 자세한 정보를 제공하여 효과적인 수리 계획을 수립할 수 있도록 합니다. 또한, 3D 및 4D 기술 기반의 내비게이션 및 측정 솔루션은 방위군이 이동하는 동안 적절한 유도를 제공합니다. 항공우주 및 방위 분야에서는 드론 운용, 항공관제(ATC), 상황 인식 및 정보 분석, 항공기 설계 및 시제품 제작 등의 응용 분야에서 3D 및 4D 솔루션에 대한 수요가 증가하고 있습니다.

"예측 기간 동안 북미 지역이 3D/4D 기술 시장에서 가장 큰 점유율을 차지할 것이며, 이러한 추세는 예측 기간 동안 지속될 것으로 예상됩니다."
이는 최종 용도의 수요를 충족시키기 위해 주요 기업들이 3D 및 4D 기기 및 솔루션 개발에 대한 투자를 늘리고 있기 때문입니다. 북미에서 3D 및 4D 장비 및 솔루션을 제공하는 다양한 주요 기업들이 생산을 강화하고 유통망을 확장하고 있습니다. 또한, 미국에서는 고도로 단순화된 3D 기술로 인해 3D 게임이 매우 대중화되어 있습니다.

2차 조사를 통해 수집한 여러 세그먼트 및 하위 세그먼트의 시장 규모를 결정하고 검증하는 과정에서 3D 및 4D 기술 분야의 주요 산업 전문가들과 광범위한 1차 인터뷰를 진행했습니다. 본 보고서의 주요 참여자는 다음과 같습니다.
기업 유형별 : Tier 1 : 40%, Tier 2 : 40%, Tier 3 : 20%.
직급별 : C레벨 임원 : 40%, 이사 : 40%, 기타 : 20%.
지역별 : 북미 : 40%, 유럽 : 30%, 아시아 태평양 : 20%, 기타 지역 : 10%.

본 보고서에서는 3D 및 4D 기술 시장의 주요 플레이어를 시장 순위 분석과 함께 소개합니다. 주요 기업으로는 Dassault Systèmes (France), Stratasys (Israel), FARO (US), 3D Systems (US), Vicon (UK), Panasonic (Japan), Philip (Netherlands), Qualisys (Sweden), Barco (Belgium), Google (US), Cognex (US), LG Electronics (South Korea), Basler AG (Germany), DreamWorks Animation (US), Dolby Laboratories, Inc. (US), NANSENSE (US), Quidient (US), Rokoko (Denmark), 4D Sensor Inc. (Japan), Vayyar Imaging (Israel), Matterport (US), Creality (China), INTAMSYS (China), Eplus3D (China) 등이 포함됩니다.

연구 범위 이 보고서는 3D 및 4D 기술 시장을 솔루션 유형, 최종 사용 애플리케이션, 산업, 지역별로 분류하고, 3D 및 4D 기술 시장과 관련된 주요 촉진 요인, 저해 요인, 도전 과제, 기회를 설명하고 2029년까지 예측합니다. 이 외에도 이 보고서는 3D 및 4D 기술 시장 생태계에 포함된 모든 기업의 리더십 매핑 및 분석으로 구성되어 있습니다.

보고서 구매의 주요 이점
- 이 보고서는 3D 및 4D 기술 시장 전체 및 하위 세그먼트의 수익 수에 대한 가장 근접한 근사치에 대한 정보를 제공하여 이 시장의 시장 리더/신규 진입자에게 도움을 줍니다. 이 보고서는 이해관계자들이 경쟁 현황을 이해하고 더 많은 통찰력을 얻음으로써 사업 포지셔닝을 강화하고 적절한 시장 진입 전략을 계획하는 데 도움이 될 것입니다. 또한 이 보고서는 이해관계자들이 시장 동향을 이해하고 주요 시장 동인, 저해 요인, 도전 과제 및 기회에 대한 정보를 제공하는 데 도움이 될 것입니다.

이 보고서는 다음 사항에 대한 통찰력을 제공합니다.
- 주요 촉진 요인(엔터테인먼트 산업에서 3D 및 4D 기술에 대한 수요 증가, 각 산업에서 3D 지원 장비에 대한 수요 증가, 도시화 진행, 생산성 향상, 건축 및 건설 산업의 환경 문제, 3D 및 4D 게임 트렌드 급증), 억제 요인(3D 및 4D 이미징 장비의 높은 유지보수 비용, 3D 이미징 솔루션 및 하드웨어와의 상호운용성 문제), 기회(의료 분야에서의 3D 프린팅 채택 증가, 3D 및 4D 기술 시장 성장에 영향을 미치는 과제(표준 3D 파일 포맷의 부족, 데이터 처리 및 스토리지 수요, 3D 이미지 처리에 필요한 데이터 처리 및 저장 수요, 3D 이미지 처리에 필요한 높은 전력 소비)에 대한 정보를 제공합니다.
- 제품 개발/혁신 : 3D 및 4D 기술 시장의 미래 기술, R&D 활동, 신제품 및 신규 서비스 출시에 대한 심층적인 통찰력을 제공합니다.
시장 개발 : 유리한 시장에 대한 포괄적인 정보 - 이 보고서는 다양한 지역의 3D 및 4D 기술 시장을 분석합니다.
- 시장 다각화 : 3D 및 4D 기술 시장의 신제품 및 서비스, 미개척 지역, 최근 개발 및 투자에 대한 자세한 정보를 제공합니다.
- 경쟁력 평가 : 3D 및 4D 기술 시장에서 3D 및 4D 기술 등 주요 기업들의 시장 점유율, 성장 전략, 서비스 제공에 대한 상세한 평가하고 있습니다.
■ 보고서 개요

1 서론
2 조사 방법
3 개요
4 프리미엄 인사이트
5 시장 개요
6 세계의 3D 및 4D 기술 시장 규모 : 용도별
7 세계의 3D 및 4D 기술 시장 규모 : 솔루션 유형별
8 세계의 3D 및 4D 기술 시장 규모 : 산업별
9 세계의 3D 및 4D 기술 전환
10 세계의 3D 및4D 기술 시장 규모 : 지역별
11 경쟁 현황
12 기업 정보
13 부록

■ 보고서 목차

1 INTRODUCTION 37
1.1 STUDY OBJECTIVES 37
1.2 MARKET DEFINITION 37
1.3 INCLUSIONS AND EXCLUSIONS 38
1.4 STUDY SCOPE 39
1.4.1 MARKETS COVERED 39
FIGURE 1 3D AND 4D TECHNOLOGY MARKET SEGMENTATION 39
1.4.2 REGIONAL SCOPE 40
1.4.3 YEARS CONSIDERED 40
1.5 CURRENCY CONSIDERED 40
1.6 UNITS CONSIDERED 41
1.7 LIMITATIONS 41
1.8 STAKEHOLDERS 41
1.9 SUMMARY OF CHANGES 41
1.10 IMPACT OF RECESSION ON 3D AND 4D TECHNOLOGY MARKET 42
FIGURE 2 GDP GROWTH PROJECTION FOR MAJOR ECONOMIES TILL 2023 43
2 RESEARCH METHODOLOGY 44
2.1 RESEARCH DATA 44
FIGURE 3 3D AND 4D TECHNOLOGY MARKET: RESEARCH DESIGN 44
2.1.1 SECONDARY DATA 45
2.1.1.1 List of major secondary sources 45
2.1.1.2 Key data from secondary sources 46
2.1.2 PRIMARY DATA 46
2.1.2.1 Primary data 46
2.1.2.2 Key data from primary sources 47
2.1.2.3 Breakdown of primaries 48
2.1.3 SECONDARY AND PRIMARY RESEARCH 48
2.1.3.1 Key industry insights 49
2.2 MARKET SIZE ESTIMATION 49
FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: REVENUE OF MARKET PLAYERS 49
2.2.1 BOTTOM-UP APPROACH 50
2.2.1.1 Approach to estimate market size using bottom-up analysis (demand side) 50
FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 50
2.2.2 TOP-DOWN APPROACH 51
2.2.2.1 Approach to estimate market size using top-down analysis (supply side) 51
FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 51
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION 52
FIGURE 7 DATA TRIANGULATION 52
2.4 RESEARCH ASSUMPTIONS 53
2.5 RISK ASSESSMENT 53
2.5.1 PARAMETERS CONSIDERED TO ANALYZE IMPACT OF RECESSION 54
TABLE 1 PARAMETERS CONSIDERED TO ANALYZE IMPACT OF RECESSION 54
2.6 LIMITATIONS 54
FIGURE 8 LIMITATIONS 54
3 EXECUTIVE SUMMARY 55
3.1 GROWTH RATE ASSUMPTIONS/FORECAST 55
FIGURE 9 3D AND 4D END-USE APPLICATIONS SEGMENT TO HOLD LARGEST MARKET SHARE BY 2029 56
FIGURE 10 3D NAVIGATION SEGMENT TO RECORD HIGHEST GROWTH FROM 2024 TO 2029 57
FIGURE 11 MILITARY AND DEFENSE SEGMENT TO EXHIBIT HIGHEST CAGR FROM 2024 TO 2029 58
FIGURE 12 NORTH AMERICA LIKELY TO ACCOUNT FOR LARGEST MARKET SHARE DURING 2024–2029 59
4 PREMIUM INSIGHTS 60
4.1 ATTRACTIVE GROWTH OPPORTUNITIES FOR PLAYERS IN 3D AND 4D TECHNOLOGY MARKET 60
FIGURE 13 GROWING DEMAND FOR 3D AND 4D DEVICES IN CONSUMER ELECTRONICS AND ENTERTAINMENT VERTICALS TO DRIVE MARKET 60
4.2 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT 60
FIGURE 14 3D AND 4D CAMERAS TO CAPTURE LARGEST SHARE OF 3D AND 4D INPUT DEVICES MARKET BY 2029 60
4.3 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT 61
FIGURE 15 3D TELEVISIONS TO CAPTURE LARGEST SHARE OF 3D OUTPUT DEVICES MARKET BY 2029 61
4.4 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION 61
FIGURE 16 3D AND 4D RENDERING SEGMENT TO CAPTURE LARGEST SHARE OF 3D AND 4D IMAGING SOLUTIONS MARKET BY 2029 61
4.5 3D AND 4D TECHNOLOGY MARKET, BY REGION 62
FIGURE 17 NORTH AMERICA TO DOMINATE MARKET DURING FORECAST PERIOD 62
4.6 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL 62
FIGURE 18 ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE DURING FORECAST PERIOD 62
4.7 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION AND COUNTRY 63
FIGURE 19 3D AND 4D GAMING SEGMENT AND CHINA HELD LARGEST SHARES OF ASIA PACIFIC 3D AND 4D TECHNOLOGY MARKET IN 2023 63
4.8 3D AND 4D TECHNOLOGY MARKET, BY GEOGRAPHY 63
FIGURE 20 CHINA TO REGISTER HIGHEST CAGR IN GLOBAL 3D AND 4D TECHNOLOGY MARKET DURING FORECAST PERIOD 63
5 MARKET OVERVIEW 64
5.1 INTRODUCTION 64
5.2 MARKET DYNAMICS 64
FIGURE 21 3D AND 4D TECHNOLOGY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES 64
5.2.1 DRIVERS 65
5.2.1.1 Rising demand for 3D and 4D solutions in entertainment industry 65
5.2.1.2 Growing adoption of 3D-enabled devices across verticals 65
5.2.1.3 Increasing adoption of 3D technology in construction industry 65
5.2.1.4 Consolidating trend of 3D and 4D gaming 66
FIGURE 22 3D AND 4D TECHNOLOGY MARKET: DRIVERS AND THEIR IMPACT 66
5.2.2 RESTRAINTS 67
5.2.2.1 High maintenance costs of 3D and 4D imaging devices 67
5.2.2.2 Interoperability issues associated with 3D imaging solutions and hardware 67
FIGURE 23 3D AND 4D TECHNOLOGY MARKET: RESTRAINTS AND THEIR IMPACT 67
5.2.3 OPPORTUNITIES 68
5.2.3.1 Rising adoption of 3D printing and AI-based 3D and 4D solutions in healthcare 68
5.2.3.2 Expanding application scope of 3D and 4D technology-based solutions in military and defense sector 68
5.2.3.3 Ongoing advancements and increasing research initiatives to commercialize 4D printing 69
5.2.3.4 Rising utilization of 3D imaging in retail and e-commerce verticals to increase engagement 69
FIGURE 24 3D AND 4D TECHNOLOGY MARKET: OPPORTUNITIES AND THEIR IMPACT 70
5.2.4 CHALLENGES 70
5.2.4.1 Lack of standard 3D file formats 70
5.2.4.2 Issues associated with processing and storage of large datasets generated by 3D imaging 70
FIGURE 25 3D AND 4D TECHNOLOGY MARKET: CHALLENGES AND THEIR IMPACT 71
5.3 VALUE CHAIN ANALYSIS 71
FIGURE 26 3D AND 4D TECHNOLOGY VALUE CHAIN 72
5.3.1 RESEARCH, DESIGN, AND DEVELOPMENT CENTERS 72
5.3.2 RAW MATERIAL SUPPLIERS 72
5.3.3 3D AND 4D TECHNOLOGY AND SOFTWARE PROVIDERS 72
5.3.4 ORIGINAL DEVICE MANUFACTURERS (ODMS) 73
5.3.5 SUPPLIERS AND DISTRIBUTORS 73
5.3.6 END USERS 73
5.4 ECOSYSTEM/MARKET MAP 73
FIGURE 27 3D AND 4D TECHNOLOGY ECOSYSTEM 73
TABLE 2 3D AND 4D TECHNOLOGY MARKET: ROLE OF PLAYERS IN ECOSYSTEM 74
5.5 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESSES 75
FIGURE 28 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESSES 75
5.6 TECHNOLOGY ANALYSIS 76
5.6.1 KEY TECHNOLOGIES 76
5.6.1.1 Structured light 3D scanning technology 76
5.6.1.2 Complementary metal-oxide-semiconductor (CMOS) technology 76
5.6.1.3 Stereoscopy or stereo imaging technology 76
5.6.2 COMPLEMENTARY TECHNOLOGY 76
5.6.2.1 Laser triangulation technology 76
5.6.3 ADJACENT TECHNOLOGIES 77
5.6.3.1 Artificial intelligence (AI) 77
5.6.3.2 Internet of Things (IoT) 77
5.6.3.3 Blockchain 77
5.7 PORTER’S FIVE FORCES ANALYSIS 77
FIGURE 29 3D AND 4D TECHNOLOGY MARKET: PORTER’S FIVE FORCES ANALYSIS 78
TABLE 3 3D AND 4D TECHNOLOGY MARKET: IMPACT ANALYSIS OF PORTER’S FIVE FORCES 78
5.7.1 THREAT OF NEW ENTRANTS 78
5.7.2 THREAT OF SUBSTITUTES 79
5.7.3 BARGAINING POWER OF SUPPLIERS 79
5.7.4 BARGAINING POWER OF BUYERS 79
5.7.5 INTENSITY OF COMPETITIVE RIVALRY 79
5.8 CASE STUDY ANALYSIS 80
5.8.1 3D SYSTEMS’ TITAN PELLET 3D PRINTER HELPED PRINT CRITICAL RACE CAR COMPONENT IN 36 HOURS 80
5.8.2 CHRISTOPHER TOOL ACHIEVES FASTER INSPECTIONS WITH 3D-PRINTED CMM FIXTURES 80
5.8.3 IMPLANT CONCIERGE UTILIZED STRATASYS TECHNOLOGY TO ENHANCE BUSINESS MODEL 81
5.8.4 BWT ALPINE F1 TEAM BOLSTERS ADDITIVE MANUFACTURING WORKFLOW WITH 3D PRINTING SYSTEMS 81
5.8.5 AUSTRALIA-BASED LITTLE HINGES SHOWS PROPERTIES EFFICIENTLY AND REMOTELY USING MATTERPORT’S PRO2 3D CAMERA 82
5.9 TARIFF ANALYSIS 82
TABLE 4 MFN TARIFFS FOR HS CODE 852990-COMPLIANT PRODUCTS EXPORTED BY US 82
TABLE 5 MFN TARIFFS FOR HS CODE 852990-COMPLIANT PRODUCTS EXPORTED BY CHINA 83
5.10 REGULATORY LANDSCAPE 83
5.10.1 REGULATIONS 83
5.10.1.1 General Data Protection Regulation 83
5.10.1.2 Health Insurance Portability and Accountability Act (HIPAA), 1996 84
5.10.1.3 Federal Communications Commission (FCC) Certification 84
5.10.2 STANDARDS 84
5.10.3 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 85
TABLE 6 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 85
TABLE 7 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 86
TABLE 8 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 86
TABLE 9 ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 87
5.11 AVERAGE SELLING PRICE ANALYSIS 87
TABLE 10 AVERAGE SELLING PRICE OF 3D INPUT DEVICES 87
FIGURE 30 AVERAGE SELLING PRICE OF 3D INPUT DEVICES 88
5.11.1 AVERAGE SELLING PRICE OF 3D INPUT DEVICES OFFERED BY KEY PLAYERS, BY PRODUCT 88
FIGURE 31 AVERAGE SELLING PRICE OF 3D INPUT DEVICES OFFERED BY KEY PLAYERS, BY PRODUCT 88
TABLE 11 AVERAGE SELLING PRICE OF 3D INPUT DEVICES OFFERED BY KEY PLAYERS, BY PRODUCT 89
5.12 TRADE ANALYSIS 89
TABLE 12 IMPORT DATA FOR HS CODE 852990-COMPLIANT PRODUCTS, BY COUNTRY, 2018–2022 (USD MILLION) 89
TABLE 13 EXPORT DATA FOR HS CODE 852990-COMPLIANT PRODUCTS, BY COUNTRY, 2018–2022 (USD MILLION) 90
5.13 PATENT ANALYSIS 90
TABLE 14 LIST OF FEW PATENTS RELATED TO 3D AND 4D TECHNOLOGY 90
TABLE 15 TOP 20 PATENT OWNERS IN 3D AND 4D TECHNOLOGY MARKET IN LAST 10 YEARS 92
FIGURE 32 TOP 10 COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS IN LAST 10 YEARS 92
FIGURE 33 NUMBER OF PATENTS GRANTED PER YEAR, 2013–2023 93
5.14 KEY CONFERENCES AND EVENTS, 2024–2025 93
TABLE 16 3D AND 4D TECHNOLOGY MARKET: DETAILED LIST OF CONFERENCES AND EVENTS, 2024–2025 93
5.15 INVESTMENT AND FUNDING SCENARIO 94
FIGURE 34 GLOBAL VENTURE-CAPITAL INVESTMENTS IN 3D PRINTING STARTUPS 94
5.16 KEY STAKEHOLDERS AND BUYING PROCESS 95
5.16.1 KEY STAKEHOLDERS IN BUYING PROCESS 95
FIGURE 35 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS 95
TABLE 17 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS (%) 95
5.16.2 BUYING CRITERIA 95
FIGURE 36 KEY BUYING CRITERIA FOR TOP THREE VERTICALS 95
TABLE 18 KEY BUYING CRITERIA FOR TOP THREE VERTICALS 96
6 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION 97
6.1 INTRODUCTION 98
FIGURE 37 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION 98
FIGURE 38 3D NAVIGATION SEGMENT TO EXHIBIT HIGHEST CAGR DURING FORECAST PERIOD 98
TABLE 19 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2020–2023 (USD MILLION) 99
TABLE 20 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2024–2029 (USD MILLION) 99
TABLE 21 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 100
TABLE 22 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 101
TABLE 23 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 101
TABLE 24 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 101
6.2 3D AND 4D GAMING 102
6.2.1 INCREASED EMPHASIS ON ENHANCING GAMING EXPERIENCE TO SUPPORT MARKET GROWTH 102
TABLE 25 3D AND 4D GAMING: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 102
TABLE 26 3D AND 4D GAMING: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 102
TABLE 27 3D AND 4D GAMING: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020–2023 (USD MILLION) 103
TABLE 28 3D AND 4D GAMING: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024–2029 (USD MILLION) 103
6.3 3D AND 4D CINEMA 103
6.3.1 IMMERSIVE VIEWING EXPERIENCE OFFERED THROUGH SPECIAL EFFECTS AND GRAPHICS TO BOOST SEGMENTAL GROWTH 103
TABLE 29 3D AND 4D CINEMA: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 104
TABLE 30 3D AND 4D CINEMA: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 104
TABLE 31 3D AND 4D CINEMA: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020–2023 (USD MILLION) 104
TABLE 32 3D AND 4D CINEMA: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024–2029 (USD MILLION) 104
6.4 3D NAVIGATION 105
6.4.1 RISING DEMAND FOR 3D NAVIGATION SYSTEMS FROM AUTOMOTIVE SECTOR TO DRIVE MARKET 105
TABLE 33 3D NAVIGATION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 105
TABLE 34 3D NAVIGATION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 105
TABLE 35 3D NAVIGATION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020–2023 (USD MILLION) 106
TABLE 36 3D NAVIGATION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024–2029 (USD MILLION) 106
6.5 3D LAYOUT AND ANIMATION 106
6.5.1 WIDESPREAD ADOPTION OF 3D LAYOUT AND ANIMATION IN ENTERTAINMENT SECTOR TO DRIVE MARKET 106
TABLE 37 3D LAYOUT AND ANIMATION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 107
TABLE 38 3D LAYOUT AND ANIMATION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 107
TABLE 39 3D LAYOUT AND ANIMATION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020–2023 (USD MILLION) 107
TABLE 40 3D LAYOUT AND ANIMATION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024–2029 (USD MILLION) 107
6.6 3D AND 4D MOTION CAPTURE 108
6.6.1 RISING DEMAND FOR HIGH-QUALITY ANIMATION AND SPECIAL EFFECTS IN ENTERTAINMENT INDUSTRY TO DRIVE MARKET 108
TABLE 41 3D AND 4D MOTION CAPTURE: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 108
TABLE 42 3D AND 4D MOTION CAPTURE: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 108
TABLE 43 3D AND 4D MOTION CAPTURE: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020–2023 (USD MILLION) 108
TABLE 44 3D AND 4D MOTION CAPTURE: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024–2029 (USD MILLION) 109
6.7 3D MACHINE VISION 109
6.7.1 GROWING APPLICATIONS OF 3D MACHINE VISION SYSTEMS IN MANUFACTURING TO DRIVE MARKET 109
TABLE 45 3D MACHINE VISION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 110
TABLE 46 3D MACHINE VISION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 110
TABLE 47 3D MACHINE VISION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020–2023 (USD MILLION) 111
TABLE 48 3D MACHINE VISION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024–2029 (USD MILLION) 111
6.8 3D AND 4D METROLOGY 111
6.8.1 RISING USE OF 3D METROLOGY SOLUTIONS TO INSPECT AUTOMOBILE COMPONENTS TO ACCELERATE MARKET GROWTH 111
TABLE 49 3D AND 4D METROLOGY: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 112
TABLE 50 3D AND 4D METROLOGY: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 112
TABLE 51 3D AND 4D METROLOGY: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020–2023 (USD MILLION) 113
TABLE 52 3D AND 4D METROLOGY: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024–2029 (USD MILLION) 113
6.9 3D AND 4D GESTURE RECOGNITION 113
6.9.1 GROWING ADOPTION OF GESTURE RECOGNITION SYSTEMS IN VEHICLES TO INTERACT WITH IN-CAR DISPLAYS TO DRIVE MARKET 113
TABLE 53 3D AND 4D GESTURE RECOGNITION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 114
TABLE 54 3D AND 4D GESTURE RECOGNITION: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 114
TABLE 55 3D AND 4D GESTURE RECOGNITION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2020–2023 (USD MILLION) 114
TABLE 56 3D AND 4D GESTURE RECOGNITION: 3D AND 4D TECHNOLOGY MARKET, BY REGION 2024–2029 (USD MILLION) 115
7 3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE 116
7.1 INTRODUCTION 117
FIGURE 39 3D AND 4D IMAGING SOLUTIONS SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD 117
TABLE 57 3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE, 2020–2023 (USD MILLION) 118
TABLE 58 3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE, 2024–2029 (USD MILLION) 118
7.2 3D AND 4D INPUT DEVICES, BY PRODUCT 119
TABLE 59 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2020–2023 (USD MILLION) 119
TABLE 60 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2024–2029 (USD MILLION) 119
TABLE 61 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2020–2023 (MILLION UNITS) 120
TABLE 62 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2024–2029 (MILLION UNITS) 120
TABLE 63 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 120
TABLE 64 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 121
TABLE 65 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 121
TABLE 66 3D AND 4D INPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 121
7.2.1 3D AND 4D SCANNERS 122
7.2.1.1 Rising deployment of 3D and 4D scanners in healthcare vertical to drive market 122
TABLE 67 3D AND 4D SCANNERS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 123
TABLE 68 3D AND 4D SCANNERS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 123
TABLE 69 3D AND 4D SCANNERS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 124
TABLE 70 3D AND 4D SCANNERS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 124
7.2.2 3D AND 4D CAMERAS 124
7.2.2.1 Increasing demand for 3D and 4D cameras across different verticals to drive market 124
TABLE 71 3D AND 4D CAMERAS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 125
TABLE 72 3D AND 4D CAMERAS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 126
TABLE 73 3D AND 4D CAMERAS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 126
TABLE 74 3D AND 4D CAMERAS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 126
7.2.3 3D AND 4D SENSORS 127
7.2.3.1 Incorporation of AI and IoT in sensors to drive segmental landscape 127
TABLE 75 3D AND 4D SENSORS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 127
TABLE 76 3D AND 4D SENSORS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 128
TABLE 77 3D AND 4D SENSORS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 128
TABLE 78 3D AND 4D SENSORS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 128
7.3 3D AND 4D IMAGING SOLUTIONS 129
TABLE 79 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY APPLICATION, 2020–2023 (USD MILLION) 129
TABLE 80 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY APPLICATION, 2024–2029 (USD MILLION) 130
TABLE 81 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 130
TABLE 82 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 131
TABLE 83 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 131
TABLE 84 3D AND 4D IMAGING SOLUTIONS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 131
7.3.1 3D AND 4D MODELING 132
7.3.1.1 Surging demand for 3D and 4D content to fuel adoption of 3D and 4D modeling 132
7.3.2 3D AND 4D SCANNING 132
7.3.2.1 Increasing adoption of 3D and 4D scanning in manufacturing and healthcare sectors to drive market 132
7.3.3 3D AND 4D RENDERING 132
7.3.3.1 Rising emphasis on incorporating special effects in entertainment industry to foster market growth 132
7.3.4 3D AND 4D IMAGE RECONSTRUCTION 133
7.3.4.1 Increasing adoption of 3D and 4D image reconstruction in healthcare sector to contribute to market growth 133
7.4 3D OUTPUT DEVICES, BY PRODUCT 133
TABLE 85 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2020–2023 (USD MILLION) 133
TABLE 86 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY PRODUCT, 2024–2029 (USD MILLION) 134
TABLE 87 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 135
TABLE 88 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 135
TABLE 89 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 136
TABLE 90 3D OUTPUT DEVICES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 136
7.4.1 3D DISPLAYS 136
TABLE 91 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 137
TABLE 92 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 137
TABLE 93 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY TYPE, 2020–2023 (USD MILLION) 137
TABLE 94 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY TYPE, 2024–2029 (USD MILLION) 138
TABLE 95 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 138
TABLE 96 3D DISPLAYS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 138
7.4.1.1 3D head-mounted displays 138
7.4.1.1.1 Ability to enhance virtual environments and replicate real-world objects into virtual environments to drive segment 138
7.4.1.2 3D digital signage displays 139
7.4.1.2.1 Adoption of 3D digital signage displays for advertising applications to drive market 139
7.4.2 3D SMARTPHONES 139
7.4.2.1 High adoption of 3D smartphones for AR applications to drive market 139
TABLE 97 3D SMARTPHONES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 140
TABLE 98 3D SMARTPHONES: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 140
TABLE 99 3D SMARTPHONES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 140
TABLE 100 3D SMARTPHONES: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 140
7.4.3 3D TELEVISIONS 141
7.4.3.1 Growing popularity of 3D movies and games to boost demand for 3D televisions 141
TABLE 101 3D TELEVISIONS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 141
TABLE 102 3D TELEVISIONS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 141
TABLE 103 3D TELEVISIONS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 141
TABLE 104 3D TELEVISIONS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 142
7.4.4 3D PROJECTORS 142
7.4.4.1 Rising demand for 3D projectors in entertainment sector to propel market 142
TABLE 105 3D PROJECTORS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 142
TABLE 106 3D PROJECTORS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 143
TABLE 107 3D PROJECTORS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 143
TABLE 108 3D PROJECTORS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 143
7.4.5 3D PRINTERS 144
7.4.5.1 Rising adoption of 3D printers in military and defense vertical to augment market growth 144
TABLE 109 3D PRINTERS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 144
TABLE 110 3D PRINTERS: 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 145
TABLE 111 3D PRINTERS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 (USD MILLION) 145
TABLE 112 3D PRINTERS: 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 146
8 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL 147
8.1 INTRODUCTION 148
FIGURE 40 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL 148
FIGURE 41 ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE BETWEEN 2024 AND 2029 149
TABLE 113 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2023 (USD MILLION) 149
TABLE 114 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2024–2029 (USD MILLION) 150
8.2 MILITARY AND DEFENSE 150
8.2.1 MILITARY AND DEFENSE SEGMENT TO REGISTER HIGHEST GROWTH DURING FORECAST PERIOD 150
TABLE 115 MILITARY AND DEFENSE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION) 152
TABLE 116 MILITARY AND DEFENSE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION) 152
TABLE 117 MILITARY AND DEFENSE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION) 153
TABLE 118 MILITARY AND DEFENSE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION) 153
8.3 AUTOMOTIVE 153
8.3.1 INCREASING ADOPTION OF AUTONOMOUS VEHICLES TO FUEL REQUIREMENT FOR 3D AND 4D DEVICES 153
TABLE 119 AUTOMOTIVE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION) 155
TABLE 120 AUTOMOTIVE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION) 155
TABLE 121 AUTOMOTIVE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION) 155
TABLE 122 AUTOMOTIVE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION) 155
8.4 CONSTRUCTION 156
8.4.1 INCREASED ADOPTION OF BIM APPLICATIONS IN CONSTRUCTION TO DRIVE MARKET 156
TABLE 123 CONSTRUCTION: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION) 157
TABLE 124 CONSTRUCTION: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION) 158
TABLE 125 CONSTRUCTION: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION) 158
TABLE 126 CONSTRUCTION: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION) 158
8.5 CONSUMER ELECTRONICS 158
8.5.1 RISING DEMAND FOR HIGH RESOLUTION IN CONSUMER ELECTRONICS DEVICES TO DRIVE MARKET 158
TABLE 127 CONSUMER ELECTRONICS: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION) 159
TABLE 128 CONSUMER ELECTRONICS: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION) 159
TABLE 129 CONSUMER ELECTRONICS: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION) 160
TABLE 130 CONSUMER ELECTRONICS: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION) 160
8.6 INDUSTRIAL 160
8.6.1 INCREASING DEMAND FOR RAPID PROTOTYPING TO AUGMENT MARKET GROWTH 160
TABLE 131 INDUSTRIAL: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION) 161
TABLE 132 INDUSTRIAL: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION) 162
TABLE 133 INDUSTRIAL: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION) 162
TABLE 134 INDUSTRIAL: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION) 162
8.7 ENTERTAINMENT 162
8.7.1 RISING DEMAND FOR TRULY IMMERSIVE AND HIGH-DEFINITION EXPERIENCE TO BOOST ADOPTION OF 3D TECHNOLOGY 162
TABLE 135 ENTERTAINMENT: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION) 164
TABLE 136 ENTERTAINMENT: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION) 164
TABLE 137 ENTERTAINMENT: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION) 164
TABLE 138 ENTERTAINMENT: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION) 165
8.8 HEALTHCARE 165
8.8.1 GROWING POPULARITY OF 3D MEDICAL IMAGING TO DRIVE MARKET 165
TABLE 139 HEALTHCARE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION) 166
TABLE 140 HEALTHCARE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION) 166
TABLE 141 HEALTHCARE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION) 166
TABLE 142 HEALTHCARE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION) 167
8.9 OTHER VERTICALS 167
TABLE 143 OTHER VERTICALS: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION) 168
TABLE 144 OTHER VERTICALS: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION) 168
TABLE 145 OTHER VERTICALS: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION) 169
TABLE 146 OTHER VERTICALS: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION) 169
9 TRANSITION FROM 3D TO 4D TECHNOLOGY 170
9.1 INTRODUCTION 170
9.2 DIFFERENCE BETWEEN 3D AND 4D 170
TABLE 147 DIFFERENCE BETWEEN 3D AND 4D 170
9.3 VARIOUS DEPLOYMENT MODES IN 3D IMAGING 171
9.3.1 ON-PREMISES 171
9.3.2 CLOUD 171
9.4 3D SENSOR CONNECTIVITY 171
9.4.1 WIRED NETWORK CONNECTIVITY 171
9.4.2 TYPES OF WIRED NETWORKS 171
9.4.2.1 KNX 171
9.4.2.2 LONWORKS 172
9.4.3 WIRELESS NETWORK CONNECTIVITY 172
9.5 SCANNING TECHNIQUES USED IN 3D SCANNERS 172
10 3D AND 4D TECHNOLOGY MARKET, BY REGION 173
10.1 INTRODUCTION 174
FIGURE 42 3D AND 4D TECHNOLOGY MARKET, BY REGION 174
FIGURE 43 ASIA PACIFIC TO REGISTER HIGHEST GROWTH RATE DURING FORECAST PERIOD 174
TABLE 148 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2023 USD MILLION) 174
TABLE 149 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2024–2029 (USD MILLION) 175
10.2 NORTH AMERICA 175
10.2.1 NORTH AMERICA: RECESSION IMPACT 176
FIGURE 44 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET SNAPSHOT 177
TABLE 150 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION) 177
TABLE 151 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION) 178
TABLE 152 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION) 178
TABLE 153 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION) 178
TABLE 154 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2020–2023 (USD MILLION) 179
TABLE 155 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2024–2029 (USD MILLION) 179
TABLE 156 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 179
TABLE 157 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 180
10.2.2 US 180
10.2.2.1 Increasing adoption of 3D and 4D solutions across various industries to drive market 180
10.2.3 CANADA 181
10.2.3.1 Increasing adoption of 3D and 4D technology in healthcare sector to contribute to market growth 181
10.2.4 MEXICO 181
10.2.4.1 Rising incorporation of 3D and 4D technology in manufacturing processes to drive market 181
10.3 EUROPE 182
10.3.1 EUROPE: RECESSION IMPACT 183
FIGURE 45 EUROPE: 3D AND 4D TECHNOLOGY MARKET SNAPSHOT 184
TABLE 158 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION) 184
TABLE 159 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION) 185
TABLE 160 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION) 185
TABLE 161 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION) 186
TABLE 162 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2020–2023 (USD MILLION) 186
TABLE 163 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2024–2029 (USD MILLION) 186
TABLE 164 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 187
TABLE 165 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 187
10.3.2 UK 187
10.3.2.1 Increasing investments in developing VR-based solutions across industries to augment market growth 187
10.3.3 GERMANY 188
10.3.3.1 Rising demand from automotive industry to expedite market growth 188
10.3.4 FRANCE 189
10.3.4.1 Increasing government initiatives to boost market growth 189
10.3.5 ITALY 190
10.3.5.1 Presence of companies and universities actively involved in developing 3D imaging technologies to drive market 190
10.3.6 SPAIN 190
10.3.6.1 Strong demand for advanced imaging solutions to drive market 190
10.3.7 REST OF EUROPE 191
10.4 ASIA PACIFIC 191
10.4.1 ASIA PACIFIC: RECESSION IMPACT 192
FIGURE 46 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET SNAPSHOT 193
TABLE 166 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2020–2023 (USD MILLION) 193
TABLE 167 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICE, 2024–2029 (USD MILLION) 194
TABLE 168 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2020–2023 (USD MILLION) 194
TABLE 169 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICE, 2024–2029 (USD MILLION) 194
TABLE 170 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2020–2023 (USD MILLION) 195
TABLE 171 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2024–2029 (USD MILLION) 195
TABLE 172 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2020–2023 (USD MILLION) 195
TABLE 173 ASIA PACIFIC: 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY, 2024–2029 (USD MILLION) 196
10.4.2 CHINA 196
10.4.2.1 Growing demand for cutting-edge imaging technologies in entertainment industry to drive market 196
10.4.3 JAPAN 197
10.4.3.1 Growth of end-user industries to boost demand for 3D and 4D technology solutions 197
10.4.4 SOUTH KOREA 198
10.4.4.1 Increasing investments in industrial automation to boost market growth 198
10.4.5 INDIA 198
10.4.5.1 Increasing adoption of 3D and 4D solutions in medical imaging to support market growth 198
10.4.6 REST OF ASIA PACIFIC 199

보고서 이미지

※본 조사보고서 [세계의 3D 및 4D 기술 시장 (~2029년) : 솔루션 유형별 (3D 및 4D 입력 장치, 3D 및 4D 이미징 솔루션, 3D 출력 장치), 최종 용도별 (3D 및 4D 게임, 3D 및 4D 영화), 산업별 (엔터테인먼트, 군사 및 방위), 지역별] (코드 : SE2497-24) 판매에 관한 면책사항을 반드시 확인하세요.
※본 조사보고서 [세계의 3D 및 4D 기술 시장 (~2029년) : 솔루션 유형별 (3D 및 4D 입력 장치, 3D 및 4D 이미징 솔루션, 3D 출력 장치), 최종 용도별 (3D 및 4D 게임, 3D 및 4D 영화), 산업별 (엔터테인먼트, 군사 및 방위), 지역별] 에 대해서 E메일 문의는 여기를 클릭하세요.

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